How Does Pity Work in Wuthering Waves? A Complete Player’s Guide

If you’ve ever spent weeks saving up Wuthering Waves’ in-game pull currency only to get a string of 3-star drops you don’t need, you’ve probably wondered how does pity work in Wuthering Waves to make your grind count. I’ve been there too: I saved 120 pulls for Jiyan on his first banner, thought I was guaranteed to get him, and almost panicked when I hit pull 78 without a single 5-star drop. Turns out I just didn’t fully understand the pity system’s fine print, and I wasted almost 30 extra pulls I could have saved for a later limited banner. This guide breaks down every part of the system so you don’t make the same mistake I did.

How Does Pity Work in Wuthering Waves for Character Banners?

All character banners in Wuthering Waves use a two-part pity system to ensure you get 5-star drops at a consistent rate, even if you have very bad luck. Soft pity starts at 60 pulls for all character banners, where your base 0.6% chance of getting a 5-star increases gradually with every pull until you hit hard pity at 80 pulls. Hard pity guarantees you a 5-star drop, no exceptions. I hit my first Jiyan pull at 79, which lines up exactly with the soft pity range 90% of players report across community surveys.

4-star units have a separate, simpler pity system with no soft pity window. You are guaranteed a 4-star or higher drop every 10 pulls, and this counter resets every time you get a 4-star or higher, even if that drop is a 5-star. Limited character banner pity does not carry over to standard banners, so don’t waste pulls on the standard banner if you’re saving for a specific limited unit. 4-star pity resets every time you get a 4-star or higher drop, so you can never go more than 10 pulls without a 4-star or better reward.

You also have a 50/50 system for limited character banners: your first 5-star drop on a limited banner has a 50% chance of being the featured rate-up character, and a 50% chance of being a random standard 5-star. If you lose that 50/50, your next 5-star drop on any limited character banner is guaranteed to be the featured rate-up unit. That guarantee stays active until you get the rate-up 5-star, even if you skip multiple banners in between.

Key Differences Between Limited, Standard, and Weapon Banner Pity

Not all pity counters work the same across banner types, and mixing them up is one of the most common mistakes new players make. Limited character banners share a single pity counter, so if you have 40 pulls worth of pity on one limited character banner, that same pity will carry over to the next limited character banner that releases. This is a huge win for casual players, because you don’t have to rush to save enough pulls before a banner ends if you can’t hit pity in time.

The standard permanent banner has its own completely separate pity counter, with the same 60 soft pity / 80 hard pity rules as limited character banners. There are no rate-up units on the standard banner, so any 5-star you get there is a random pick from the permanent 5-star pool. Weapon banner pity does not carry over to character banners, and weapon banners have a different pity threshold entirely: soft pity starts at 50 pulls, and hard pity hits at 70 pulls for 5-star weapons.

Weapon banners also use a fate point system that works alongside pity. If you get a 5-star weapon that isn’t the featured rate-up option, you earn one fate point. After two fate points, your next 5-star weapon is guaranteed to be the featured rate-up. That means you could need up to 210 pulls to guarantee a specific limited 5-star weapon, which is far more than the 160 pulls you need for a guaranteed limited character. Most f2p and low-spend players are better off prioritizing character pulls over weapon pulls for this reason.

Common Pity System Mistakes to Avoid

If you’re still confused about how does pity work in Wuthering Waves when you get a surprise 5-star drop early, you’re not alone. I’ve made almost every possible mistake with the pity system in my first 6 months of playing, and these are the most costly errors to watch out for:

  • Wasting pulls on the standard banner when you’re saving for a limited character. Standard banner pity doesn’t count towards limited banners, so every pull you spend there is a pull you can’t use for the limited unit you want.
  • Assuming soft pity starts at the same count for all banner types. Weapon banner soft pity starts 10 pulls earlier than character banner soft pity, so you might get a 5-star weapon earlier than you expect if you’re using character banner math to plan.
  • Forgetting that 4-star pity resets even if you get a 5-star drop. If you pull a 5-star at pull 6 on a banner, your next 4-star will come at pull 16, not pull 10, because the 5-star reset your 4-star counter.

I once pulled a random 5-star standard character at pull 6 on a limited banner, and thought I still had 4 pulls left to get the rate-up 4-star support I wanted. I was wrong, and ended up wasting 6 extra pulls before I got her, so I learned this rule the hard way. Losing a 50/50 on a limited banner gives you a "guaranteed" status that carries over to all future limited character banners, so don’t feel pressured to pull on a banner you don’t care about just to use that guarantee. It will wait for you as long as you need it to.

How to Plan Your Pulls Using Pity to Get Your Desired Units

The easiest way to make the pity system work for you is to track your pull count and 50/50 status every time you pull on a banner. You can do this with a simple note on your phone, or use one of the free community-made trackers that automatically sync your pull history if you don’t want to track manually. Every time you get a 5-star drop, reset your pity counter to zero, and note whether you won or lost the 50/50 if you were pulling on a limited character banner.

You need a maximum of 160 pulls to guarantee a limited rate-up character, even if you lose your first 50/50, so you can plan your savings around that number. If you have 60 pity saved and a guaranteed status from a previous lost 50/50, you only need 20 more pulls to get the next limited rate-up character you want, which makes it much easier to decide if you can save enough before the banner ends. You can earn around 60-80 pulls per patch as a f2p player from daily missions, events, and exploration rewards, so you can get a guaranteed limited character every two patches if you save consistently.

If you only have enough pulls to hit pity once, always prioritize the character that will make the biggest difference to your team over a weapon or a character you just think looks cool. Weapons don’t make as big of an impact as a strong new character for most teams, and you can always get good 4-star weapons from events or crafting that work almost as well as limited 5-star options. Don’t let FOMO make you waste pulls on a banner you don’t actually need, because the pity system rewards consistent, planned saving far more than random impulse pulls.

At the end of the day, taking a few minutes to learn how does pity work in Wuthering Waves can save you weeks, even months, of wasted grind for the characters you love most. I used to pull randomly on every banner that looked fun, and I went almost 6 months without getting a single limited 5-star I actually wanted. Once I started tracking my pity and planning my pulls around the system rules, I’ve gotten every limited character I’ve saved for, no extra stress or unnecessary spending. You don’t have to be a whale to build your dream team – you just have to understand how the system works, and play to its rules instead of against them.